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21. dishing out the damage - in Ships and Modules [original thread]
Nighthawk is a fairly easy Drake upgrade - similar tank, just a bit more firepower, and larger cargo bay. Not yet run into an L4 it can't do with ease.
- by James Lyrus - at 2011.08.20 20:57:00
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22. Typhoon - what is it good for? - in Ships and Modules [original thread]
It's skillpoint intensive because in order to shine you need excellent skills in drone, gun, missile and shield/armour tanking. However once you do get skilled up, it's the highest DPS subcapital. 1400dps before overheating or T2 ammo isn't sloppy.
- by James Lyrus - at 2011.08.20 20:54:00
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23. Can a Tengu be fitted to defeat 100% of all gate camps? - in Ships and Modules [original thread]
No such thing as 100%, but it's pretty reliable - covops, istabs and MWD is quite good at camp busting. Ad interdiction nullifier, and you've got something that's about as good as you're ever going to get. Short of a jump drive at least. Covops mo...
- by James Lyrus - at 2011.08.20 20:17:00
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24. Cerberus or Tengu? - in Ships and Modules [original thread]
The cerb is a one trick pony. IT's trick is lobbing missiles an extremely long way. IF you can't think of a use for that trick, then don't use the cerb. It works nicely with both heavy missiles - 180km-250km with rigs. Or light missiles - which ...
- by James Lyrus - at 2011.08.20 19:24:00
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25. best caldari pvp cruiser - in Ships and Modules [original thread]
Originally by: nate555 Edited by: nate555 on 11/08/2011 17:47:10 here is what i would use [Moa, pvp] Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Large Shield Extender II In...
- by James Lyrus - at 2011.08.11 21:57:00
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26. best caldari pvp cruiser - in Ships and Modules [original thread]
The Drake most likely :). But if you're looking for 'mostly solo' the answer is the Moa. Ion blasters, MWD, web, scram and a large shield extender. Use null for the range bonus, but bear in mind that void -is- worth considering, as it's got a l...
- by James Lyrus - at 2011.08.10 21:32:00
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27. solo cruiser/BC dronebay: warriors or ecm drones? - in Ships and Modules [original thread]
There's a lot to be said for some anti-frigate firepower - something which you don't necessarily have much of in a larger ship. However as you correctly surmise - with a decent combat fit, ECM drones give you the ability to shut off their scram/we...
- by James Lyrus - at 2011.08.05 13:38:00
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28. would webs be overpowered if they do -90% like before the nanonerf? - in Ships and Modules [original thread]
It would be a bad idea. 90% webbing is a massive step change in combat dynamics. You had a 'zone of death' where getting webbed would just destroy you, so a lot of effort had to be spent either staying clear, or closing up. Now, combat's a little...
- by James Lyrus - at 2011.08.05 09:11:00
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29. Cheap T1 frigate fits for high SP pilots - in Ships and Modules [original thread]
I remain rather partial to: [Merlin, Merlin of Doom] Micro Auxiliary Power Core I Damage Control II Cold-Gas I Arcjet Thrusters Medium Shield Extender II Warp Scrambler II Stasis Webifier II Light Ion Blaster II, Void S Light Ion Blaster II, V...
- by James Lyrus - at 2011.08.04 21:13:00
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30. What is so wrong about Drone Control Units on Carriers? - in Ships and Modules [original thread]
Originally by: Telvani Originally by: RavenPaine I keep 1 drone control mounted so I can fly 10 drones. 10 just feels better ? This is an interesting point and I think there could be something to be said in situations where you...
- by James Lyrus - at 2011.08.04 11:57:00
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31. T2 gear on T1 Frigates? - in Ships and Modules [original thread]
The other advantage of a T2 fit T1 frigate is people underestimate your capabilities.
- by James Lyrus - at 2011.08.04 09:53:00
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32. Rook or Falcon - in Ships and Modules [original thread]
Originally by: BearJews Doesn't the Sweet spot of the ecm mods get in the way of the blasters? what i mean by that is ecm is best at what like 38km?? And blasters are effective at like 6km? Isn't that counter productive? No. You misund...
- by James Lyrus - at 2011.08.04 09:42:00
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33. Rook or Falcon - in Ships and Modules [original thread]
My falcon is actually called "Because of Falcon". Anyway, in my opinion (as someone who's flown them since they became available) they're on a par with each other. The rook is a superb combat ship, provided you can take advantage of it's long ran...
- by James Lyrus - at 2011.08.03 21:42:00
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34. Getting the most out of my Hawk - in Ships and Modules [original thread]
Edited by: James Lyrus on 20/07/2011 20:18:23 What are your fitting skills like? I'm not so sure your PDS is necessary. BCU is a good boost though. Following on from you fit - active tanking, cap stable - I'd be inclined to suggest somethin...
- by James Lyrus - at 2011.07.20 20:17:00
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35. Fireside chat ship rebalancing - in Ships and Modules [original thread]
10 ships: 4x EAF, 4x Supercap. Dramiel, Cynabal. If it were my choice, I'd... actually probably keep the EAF and supercaps. But I'd also like to see love applied to: Tier 1 BCs Destroyers. Omen, Maller,
- by James Lyrus - at 2011.07.20 16:58:00
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36. First PVP destroyer - will this do ? - in Ships and Modules [original thread]
OK, rules of destroyers. First off, despite their theoretically lower skillpoints, they're actually high skill level ships. Secondly - they have the mobility and signature of a cruiser, with the firepower, fittings and hitpoints of a frigate. ...
- by James Lyrus - at 2011.07.20 15:47:00
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37. What I have learned so far. Armor and Shield tanking - in Ships and Modules [original thread]
Shield tanking for PvE, all the way. You don't need your utility slots, therefore it's perfect. You don't even need a propulsion mod. For PvP, it's a better balance - utility slots are incredibly valuable, so there's a very definite tradeoff bet...
- by James Lyrus - at 2011.07.20 15:28:00
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38. If CCP made new ships... - in Ships and Modules [original thread]
Originally by: Headerman Personally i would like to see a variant of the Tier 1 BSs that could fit an AoE module that lowers everyones sig radius within a certain area (including the self). Only on or off within the field, so another field...
- by James Lyrus - at 2011.07.20 15:24:00
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39. If CCP made new ships... - in Ships and Modules [original thread]
Originally by: mxzf Originally by: Jacob Stov First and foremost I want a mobile home. Ship hangar around 1 mil m¦, cargobay of around 100k m¦. Around 300k EHP. Able to use gates, no highslots, only med and lowslots. Alternitavely,...
- by James Lyrus - at 2011.07.20 11:57:00
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40. If CCP made new ships... - in Ships and Modules [original thread]
Destroyers. A tier 2. Or a rework of the tier 1. Or both. I'd like to see the existing ones having their signature radius tweaked downwards a fair bit - to near frigate size (given they're already slower). I'd also like to see: specifically gall...
- by James Lyrus - at 2011.07.20 11:41:00
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